Serious Games for Serious Problems.

Academic Publications

The following is a listing of the 200+ most cited academic publications on Serious Games and related research. Links to the original sources are included where available.

Academic Papers

Alamri A., Hassan M. M., Hossain M. A., Al-Qurishi M., Aldukhayyil Y., Hossain M. S. (2014) Evaluating the impact of a cloud-based serious game on obese people. Computers in Human Behavior 30: 468–475. Google Scholar CrossRef

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Arnab S., Lim T., Carvalho M. B., Bellotti F., Freitas S., Louchart S., De Gloria A. (2015) Mapping learning and game mechanics for serious games analysis. British Journal of Educational Technology 46(2): 391–411. Google Scholar CrossRef

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Baalsrud Hauge J., Bellotti F., Berta R., Carvalho M. B., De Gloria A., Lavagnino E., Nadolski R., Ott M., Field assessment of Serious Games for Entrepreneurship in Higher Education, Journal of Convergence Information Technology , pp. 1-12, Volume8, Number13, August 2013

Bachen, C. M., Hernández-Ramos, P. F., & Raphael, C. (2012). Simulating REAL LIVES: Promoting global empathy and interest in learning through simulation games. Simulation & Gaming, 43(4) – http://dx.doi.org/10.1177/1046878111432108

Bastos N. P., Morán Sánchez-Cantón B., Hervello Costas I., ENTRExplorer: a Serious Game for Immersive Entrepreneurs, Atas do Encontro sobre Jogos e Mobile Learning. Braga: CIEd., 2012

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Bellotti F., Berta R. and De Gloria A., “Designing Effective Serious Games: Opportunities and Challenges for Research”, Special Issue: Creative Learning with Serious Games, Int.l Journal of Emerging Technologies in Learning (IJET), Special Issue: Creative Learning with Serious Games Vol. 5, 2010, pp. 22-35

Bellotti F., Berta R., De Gloria A., D’Ursi A., and Fiore V.. 2012. A serious game model for cultural heritage. ACM J. Comput. Cult. Herit. 5, 4, 2012 http://dx.doi.org/10.1145/2399180.2399185

Bellotti F., Berta R., De Gloria A., Lavagnino E., Antonaci A., Dagnino F., Ott M., (2013a), “A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students”, Proceedings of IEEE International Conference on Advanced Learning Technologies (ICALT) 2013, Bejing, China, July, 2013, ISBN 978-1-4673-1642-2, DOI 10.1109/ICALT.2013.1. http://dx.doi.org/10.1109/ICALT.2013.1

Bellotti F., Berta R., De Gloria A., Primavera L., “Adaptive Experience Engine for Serious Games”, IEEE Transactions on Computational Intelligence and AI in Games, Vol 1, No. 4, 2009

Bellotti F., Berta R., Ferretti E., DeGloria A., and Margarone M., “VeGame: Field Exploration of Art and History in Venice”, IEEE Computer, special issue on Handheld Computing, Vol. 36, No. 9. pp. 48-55 September 2003.

Bellotti, F., Kapralos, B., Lee, K., Moreno-Ger, P., and Berta, R., (2013b), “Assessment in and of Serious Games: An Overview”, Hindawi Advances in Human-Computer Interaction, 2013

Bente G., and J. Breuer. Making the implicit explicit: Embedded measurement in serious games. In Serious Games: Mechanisms and Effects. U. Ritterfield, M. J. Cody, P. Vorderer (Eds.), Mahwah, NJ: Routledge, Taylor and Francis. 2009

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